Magicolloidal Sol
WATER 2

Magicolloidal Sol

  • ATK:
  • 400

  • DEF:
  • 300

  • View:
  • 2497




If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. During your opponent's Battle Phase (Quick Effect): You can activate 1 of these effects; ● Immediately after this effect resolves, Synchro Summon using this card you control. ● Immediately after this effect resolves, Xyz Summon using this card you control. You can only use each effect of "Magicolloidal Sol" once per turn.




 
 
AI Power Analysis
Combo enablerConfidence: Medium
60± 8/ 100
Power Score
Intrinsic 59
Deck 61

Magicolloidal Sol — Power Evaluation

Final Score: 60 ± 8 · Confidence: Medium

  • Intrinsic: 59 · Deck: 61 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Material body

Why it scores here

Magicolloidal Sol converts into value mainly as a Level 2 Tuner body that can be Synchro or Xyz Summoned during the opponent's Battle Phase, and its presence in 129 sampled decks across 23 archetypes confirms that route is live in practice. Its 400 ATK and 300 DEF earned nothing, and the Trap-dependent summon condition and the lack of any recorded boards keep accessibility and combo conversion in the middle. Confidence is Medium rather than High because combos_evidence is empty, so the starter role rests on card text alone.

Axis scores

Axis Score Evidence
Accessibility 55 It can be Special Summoned from hand or GY only after a Trap effect Special Summons a monster, and it appears in 129 decks across 23 archetypes, so the route is real but conditional (verified text; observed deck spread).
Combo & Conversion 50 Its Battle Phase Quick Effect turns it into a Synchro or Xyz Summon, a concrete board conversion from text, but no recorded boards confirm the payoff (inferred).
Resource Economy 35 It has no draw, search, or graveyard refuel effect, so the summon is a body-for-body trade with no extra card advantage (verified).
Effect & Interaction 30 Both of its effects are summon effects rather than negation or removal, so it provides no direct opponent interaction (verified).
Material Utility 75 It is a Level 2 Tuner that stays a Tuner when its effects are negated, making it a clean Synchro material even when blanked (inferred).
Resilience & Flexibility 50 Two once-per-turn effects across hand, GY and Battle Phase give several routes, but a negation of its Quick Effect ends that summon (inferred).
Deck-Building Efficiency 80 It averages 1.29 copies per deck, with 97 of 129 decks running a single copy and no garnet or lock restriction (observed).

Calculation

Weight profile: 0.7 Starter/Combo enabler + 0.3 Material body. Intrinsic ≈ 59, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Level 2 Tuner body is a clean Synchro material and stays a Tuner when its effects are negated
  • Battle Phase Quick Effect gives an out-of-turn Synchro or Xyz route from text alone
  • Present in 129 sampled decks across 23 archetypes, so it is not tied to one home
  • Single-copy slot with no garnet or lock restriction, which keeps deck cost low

Weaknesses

  • Special Summon from hand or GY requires a Trap effect to have Special Summoned a monster first
  • Summoning from the GY banishes it when it leaves the field
  • Both effects can be shut off by negating the Quick Effect or the summon
  • No recorded boards, so its starter and payoff roles are unconfirmed

Counters / choke points

  • Generic negation of its Quick Effect during the opponent's Battle Phase (inferred)

Best use

Level 2 Tuner body and Battle Phase Synchro/Xyz enabler. Decks: Paleozoic (archetype 295), Paleozoic (archetype 656), Tearlaments, Spright. Suggested copies: 1.

Evidence & gaps

  • Verified: Tuner Monster, Level 2, WATER Aqua, 400 ATK / 300 DEF, effect text as supplied; Summon condition is a Trap effect Special Summoning a monster; GY summon banishes on leaving the field; Copies distribution: 97 decks at 1 copy, 26 at 2, 6 at 3
  • Observed: Appears in 129 decks, 63.6% in gameplay type 7 and 34.1% in gameplay type 4; Spread across 23 archetypes; Paleozoic accounts for 32 and 25 decks; Top partners include Paleozoic Marrella (73.6% of decks) and Transaction Rollback (66.7%); Usage statistics show 100% inclusion at 1 copy in Guardragon, a single archetype sample
  • Inferred: Battle Phase Quick Effect is a real Synchro or Xyz route from text; A negated body remains a Tuner and therefore still a clean Synchro material; Two once-per-turn effects give several routes across zones and turns
  • Data gaps: no combos supplied; starter, material and payoff roles are text-only inference no guides supplied no banlist token supplied; assumed 3 copies (unlimited) no rulings supplied for the Trap-summon condition or the Battle Phase Quick Effect timing no average starter count available for the deck resilience estimate











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